Work together.
Learn a trade. Gather what you need. Find your own rhythm in Skellige.
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I want work to give people a reason to rely on one another. Hunters, herbalists, traders, mercenaries, explorers, fishers, woodcutters and miners each have a place here, alongside weaponsmithing, armorsmithing, engineering, alchemy and cooking.
Red Dead Redemption, ArcheAge and Conan Exiles have all influenced how I think about these systems: the work should matter beyond your own character. What one person gathers can become something another makes, carries or sells.
You improve by practising your trade. The longer-term aim is to let that experience grow into a livelihood: master your craft, open a shop of your own and become someone other players know to come to.
